DR. MOHD SHAHRIL NIZAM BIN SHAHAROM
Department of Curriculum and Instructional Technology
Faculty of Education
nizamsarilum.edu.myView CV | |
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Publons | |
Biography | |
Sarel developed an interest in e-learning in 2004 when he volunteered as a participant in a public university’s e-learning project. Leveraging his background in software engineering—a bachelor's degree in computer science with a major in software engineering—he began exploring the design and integration of e-learning with educational concepts and technical functionalities to enhance student learning opportunities. His first official e-learning initiative, diskusiMAYA (accessible at www.diskusimaya.com), was primarily designed to support his part-time students since 2006. Additionally, he conceptualized and developed an innovative e-learning environment tailored for selected teachers as part of the MAYA project, accessible via and . His approach incorporates diverse instructional design strategies, including online learning environments and blended learning methods, to sustain student engagement in the learning process. Sarel has also contributed to the development of a virtual learning environment platform for a private university, focusing on how virtual environments function as collaborative spaces to enhance students’ learning experiences. Now, he emphasizes the importance of experience in practicing digital skills in education as a transition to AI Literacy. At the same time, he is an AI trainer in/for education who has produced several GPTs under the Scholar AI Project such as 'Scholar Proposal Mentor', 'Scholar Bloom's Digital Taxonomy', Scholar Intelligence Report, or 'Scholar UM Expert'. According to him, every engagement provided by the community (either lecturers or students) in the online environment is about building up motivation. |
Publication
Finance
Project Title | Progress | Status |
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Kemahiran Digital terhadap Pengetahuan, Pengalaman dan Kemahiran dalam Kalangan Pelajar daripada bidang Pendidikan |
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My Ementor: Pengintegrasian Mooc Terhadap Mata Pelajaran Sains Koputer Di Sekolah Menengah |
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end |
Penggunaan Sumber Multimedia Dalam Kalangan Guru |
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This information is generated from Research Grant Management System |
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
Mobile-assisted learning of Chinese as a second/foreign language abroad: A systematic literature review of studies between 2010 and 2022
A Recent Systematic Review of Technological Advancements in Art Education Research
Use of virtual learning environment in teaching Malay language in national secondary schools
Balancing Health and Technology in the Digital Age: Importance of Ergonomics Design in Learning Spaces
Kepimpinan Pembelajaran Sepanjang Hayat
Application of Quasi-Experimental Approach in Educational Research
Analyzing the Impact of Classroom Design Factors on Acoustic Comfort in Higher Education Hybrid Learning Environments
The Development of Massive Open Online Course (MOOC) in Traditionally Taught Course Among Nursing Students: A Concept Paper