ARTICLE IN ACADEMIC JOURNALS
NO | DETAILS OF ARTICLE IN ACADEMIC JOURNALS |
---|---|
1. |
A Scoping Review: Developing a Collaborative Learning Culture for ESL Learners
2024
Author(s) : Wong Seng Yue Source :
AIP Conference Proceedings
DOI :
10.1063/5.0183217
|
2. |
Teacher learning community for AR-integrated STEM education
2024
Author(s) : Wong Seng Yue Source :
TEACHING AND TEACHER EDUCATION
DOI :
10.1016/j.tate.2024.104490
|
3. |
Undergraduate Students' Profiles of Cognitive Load in Augmented Reality-Assisted Science Learning and Their Relation to Science Learning Self-efficacy and Behavior Patterns
2024
Author(s) : Wong Seng Yue Source :
INTERNATIONAL JOURNAL OF SCIENCE AND MATHEMATICS EDUCATION
DOI :
10.1007/s10763-023-10376-9
|
4. |
Teachers' perspectives in conducting collaborative learning activities for science in Malaysian secondary schools
2023
Author(s) : Wong Seng Yue Source :
MALAYSIAN ONLINE JOURNAL OF EDUCATIONAL SCIENCES
|
5. |
Conceptualizing an integrated collaborative learning model for lower secondary science teaching-learning in Malaysia
2023
Author(s) : Wong Seng Yue Source :
INTERNATIONAL JOURNAL OF EDUCATION AND PEDAGOGY (IJEAP)
|
6. |
Exploring MOOC as a New Instructional Technology Tool: the Relationship of Students’ Challenges, Perceived Benefits and Satisfaction
2022
Author(s) : Wong Seng Yue Source :
Journal of Advanced Research in Applied Sciences and Engineering Technology
DOI :
10.37934/araset.28.1.126138
|
7. |
Peranan Pemimpin Universiti dalam Membudayakan Pembelajaran Dalam Talian
2022
Author(s) : Putri Harlinda Binti Ibrahim, Wong Seng Yue Source :
MALAYSIAN JOURNAL OF SOCIAL SCIENCES & HUMANITIES (MJSSH)
DOI :
10.47405/mjssh.v7i7.1627
|
8. |
Pembangunan Modul Karangan E-BMKU untuk Kegunaan Murid Sekolah Jenis Kebangsaan Tamil (SJKT)
2022
Author(s) : Wong Seng Yue Source :
JURNAL AKADEMI PENGAJIAN MELAYU / JOURNAL OF MALAY STUDIES (JOMAS)
|
9. |
Integrated Colormap and ORB detector method for feature extraction approach in augmented reality
2022
Author(s) : Wong Seng Yue Source :
MULTIMEDIA TOOLS AND APPLICATIONS
DOI :
10.1007/s11042-022-13548-x
|
10. |
A SURVEY ANALYSIS: STUDENTS' PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL
2022
Author(s) : Wong Seng Yue Source :
ASEAN Engineering Journal
DOI :
10.11113/aej.v12.17167
|
11. |
Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria
2022
Author(s) : Wong Seng Yue Source :
EDUCATION AND INFORMATION TECHNOLOGIES
DOI :
10.1007/s10639-022-10886-z
|
12. |
Technology leadership in Malaysian schools: The way forward to education 4.0 – ICT utilization and digital transformation
2022
Author(s) : Wong Seng Yue Source :
International Journal of Asian Business and Information Management
DOI :
10.4018/IJABIM.20220701.oa3
|
13. |
For Sustainable Application of Mobile Learning: An Extended UTAUT Model to Examine the Effect of Technical Factors on the Usage of Mobile Devices as a Learning Tool
2021
Source :
SUSTAINABILITY
DOI :
10.3390/su13041856
|
14. |
Uncovering Malaysian Secondary School Students' Academic Hardiness in Science, Conceptions of Learning Science, and Science Learning Self-Efficacy: a Structural Equation Modelling Analysis
2021
Author(s) : Wong Seng Yue Source :
RESEARCH IN SCIENCE EDUCATION
DOI :
10.1007/s11165-019-09908-7
|
15. |
Exploring the relationship between MOOC resource management and students' perceived benefits and satisfaction via SEM
2021
Author(s) : Simin Ghavifekr, Wong Seng Yue Source :
International Journal of Distance Education Technologies
DOI :
10.4018/IJDET.2021070104
|
16. |
Towards Sustainable Mobile Learning: A Brief Review of the Factors Influencing Acceptance of the Use of Mobile Phones as Learning Tools
2020
Source :
SUSTAINABILITY
DOI :
10.3390/su122410527
|
17. |
Relationships between the older adults cognitive decline and quality of life: The mediating role of the assistive mobile health applications
2019
Author(s) : Wong Seng Yue Source :
International Journal of Interactive Mobile Technologies
|
18. |
Investigating the effectiveness of mobile peer support to enhance the quality of life of older adults: A systematic literature review
2019
Author(s) : Wong Seng Yue Source :
International Journal of Interactive Mobile Technologies
|
19. |
Conceptualizing mobile health application use intention and adoption among Iraqian older adults: From the perspective of expanded technology acceptance model
2019
Author(s) : Wong Seng Yue Source :
International Journal of Interactive Mobile Technologies
|
20. |
User experience design of history game: An analysis review and evaluation study for Malaysia context
2018
Author(s) : Wong Seng Yue Source :
International Journal of Distance Education Technologies
|
21. |
Strategy model in bus tracking and information application (BTA) towards smart mobility in urban spaces.
2018
Author(s) : Wong Seng Yue Source :
Journal of Telecommunication, Electronic and Computer Engineering
|
22. |
User Experience Design of History Game - An analysis review and evaluation study for Malaysia Context.
2018
Author(s) : Wong Seng Yue Source :
International Journal of Distance Education Technologies
DOI :
10.4018/IJDET.2018070103
|
23. |
Mobile experience evaluation of an e-reader app.
2018
Author(s) : Wong Seng Yue Source :
Journal of Telecommunication, Electronic and Computer Engineering
|
24. |
A preliminary survey analysis of school shuttle bus system towards smart mobility solutions.
2017
Author(s) : Wong Seng Yue Source :
Journal of Engineering and Applied Sciences
|
25. |
Challenges Facing Maths Teachers in ICT Integration: A Comparative Study on Secondary Schools in Kuala Lumpur and Kota Kinabalu.
2017
Author(s) : Wong Seng Yue Source :
Advanced Science Letters
DOI :
10.1166/asl.2017.8583
|
26. |
An Exploratory Qualitative and Quantitative Study into the Effectiveness of Digital Games as a Tool to Enhance the Learning of Introductory Programming.
2016
Author(s) : Wong Seng Yue Source :
International Journal for Digital Society
|
27. |
Simplification Game Development Learning via Massive Open Online Courses (MOOC): A Preliminary Analysis.
2016
Author(s) : Wong Seng Yue Source :
Jurnal Teknologi (Sciences & Engineering)
DOI :
10.11113/jt.v78.6929
|
28. |
An Exploratory Study: Security and Students Awareness of Modular Object-Oriented Dynamic Learning Environment (MOODLE).
2016
Author(s) : Wong Seng Yue Source :
Advanced Science Letters
DOI :
10.1166/asl.2016.8213
|
29. |
A Survey of Students' Perceptions on Online Assessment in the Modular Object-Oriented Dynamic Learning Environment (MOODLE).
2016
Author(s) : Wong Seng Yue Source :
Advanced Science Letters
DOI :
10.1166/asl.2016.8210
|
BOOK
NO | DETAILS OF BOOK |
---|---|
1. |
MOOC Implementation in Malaysian Higher Education: Challenges, Strategies, and Implications for Sustainability
2023
Author(s) : Wong Seng Yue |
2. |
STEM Appreciation Activity Book
2020
|
CHAPTER IN BOOK
NO | DETAILS OF CHAPTER IN BOOK |
---|---|
1. |
Challenges and Issues in Augmented Reality with Community and Education
2021
Author(s) : Unaizah Hanum Binti Obaidellah, Wong Seng Yue |
2. |
Chapter 2: Role of Big Data in Education: Challenges and Opportunities for the Digital Revolution in Malaysia.
2021
Author(s) : Wong Seng Yue, Simin Ghavifekr |
3. |
Nilai Sejagat Dalam Kursus Kokurikulum
2020
Author(s) : Wong Seng Yue |
PROCEEDING
NO | DETAILS OF PROCEEDING |
---|---|
1. |
Learning mathematics: Online or face-to-face?
2021
Author(s) : Wong Seng Yue |
2. |
Design and Development of AR Game and Learning Modules of Basic Language and Numeracy Literacy Skills for Knowledge Transfer Programme
2021
Author(s) : Wong Seng Yue |
3. |
Design and development of augmented reality (AR) learning module for knowledge transfer program in fourth Industrial Revolution Era.
2020
Author(s) : Wong Seng Yue |
4. |
A Survey Analysis: Students Perceptions of using Simulation Game Learning Tool.
2020
Author(s) : Wong Seng Yue |
5. |
Exploring International Secondary School Students Approaches of Learning STEM, the Relation to Their Self-Efficacy and Source of STEM Learning Self-Efficacy
2019
Author(s) : Wong Seng Yue |
6. |
Application of Augmented Reality via Mobile Application Community Service to Increase Students Enjoyment, Skills and Performance.
2019
Author(s) : Wong Seng Yue |
7. |
Exploring the relationship between middle school students conceptions of learning STEM, STEM self-efficacy beliefs and approaches of learning STEM.
2019
Author(s) : Wong Seng Yue |
8. |
STEM Learning via Self-Made Micro-Controller-Based Environment Monitoring System of Micro Green Plantation
2018
Author(s) : Wong Seng Yue |
9. |
Transforming Co-curricular Festival Activities with Augmented Reality (AR) Technology Mobile Application.
2018
Author(s) : Wong Seng Yue |
10. |
Digital transformation in education: Teachers competency in integrating Interactive White Board (IWB)
2018
Author(s) : Wong Seng Yue |
11. |
Exploring factors affecting learners acceptance of MOOCs based on Kirkpatrick s Model.
2017
Author(s) : Wong Seng Yue |
12. |
The evaluation study of gamification approach in Malaysian History Learning via mobile game application.
2017
Author(s) : Wong Seng Yue |
13. |
The preliminary survey analysis of school shuttle bus system towards smart mobility solutions.
2017
Author(s) : Wong Seng Yue |
14. |
Towards smart mobility in urban spaces: bus tracking and information application.
2017
Author(s) : Wong Seng Yue |
15. |
The Importance of Teacher s Presence and Engagement in MOOC Learning Environment: A Case Study.
2017
Author(s) : Wong Seng Yue |
16. |
The Motivation Design Model and Acceptance Testing Analysis of Digital Game-Based Learning (DGBL) Software.
2016
Author(s) : Wong Seng Yue |
17. |
The Effectiveness of Digital Game for Introductory Programming Concepts.
2016
Author(s) : Wong Seng Yue |
18. |
Enhancement of Learning Management System (LMS) by Serious Game Engine: Collaborative Learning Approach.
2016
Author(s) : Wong Seng Yue |
19. |
An Exploratory Study of Gamified Classroom via Prezi.
2016
Author(s) : Wong Seng Yue |
20. |
The Effect of ICT Integration in Promoting Students’ Self Directed Learning: A Quantitative Analysis.
2016
Author(s) : Wong Seng Yue |
21. |
Effectiveness of MMORPGS in Enhancing Student Interaction.
2015
Author(s) : Wong Seng Yue |
22. |
Learning Outcome Enhancement via Serious Game: Implementing Game-Based Learning Framework in Blended Learning Environment.
2015
Author(s) : Wong Seng Yue |
23. |
Survey Analysis: The Effectiveness Game Based Learning (GBL) in Tertiary Education Environment.
2015
Author(s) : Wong Seng Yue |
RESEARCH PROJECT
GRANT | PROGRESS | STATUS |
---|---|---|
Secondary School Students' Conceptions Of Leaning, Academic Hardiness Science And Science Learning Self-efficacy Among Southeast Asian Countries : New Southward Cross-country Research Project On Science Education
|
|
on going |
Gamification In Virtual-reality Based Manufacturing Training Module
Researcher(s) : Dr. Unaizah Hanum Binti Obaidellah, Dr. Chang Siow Wee |
|
end |
A Stem Learning And Innovation Skill Model For Enriching 21st Century Learning Framework Towards Personalisation Education Via Structural Equation Modelling
Researcher(s) : Associate Prof. Dr. Wendy Yee Mei Tien, Associate Prof. Dr. Simin Ghavifekr, Dr. Nur Yuhanis Binti Mohd Nasir, Farhan Bin Mohamed, Tengku Ahmad Damitry Al Astani, Mohd Shafry Bin Mohd Rahim |
|
end |
Mengaplikasi Teknologi Augmented Reality (ar) Menerusi Mobile Application (mobile Apps) Dalam Pengendalian Khidmat Komuniti Demi Memperkasakan Pemindahan Pengetahuan Di Antara Universiti Dan Komuniti.
|
|
end |
Maximizing Effectiveness Of Learning Space In University Of Malaya Through Flipped Classroom Approach
|
|
end |
RESEARCH COLLABORATOR
GRANT | PROGRESS | STATUS |
---|---|---|
Kajian Rintis Dinamika Sosio Politik di Malaysia Pasca PRU14
|
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end |