ARTICLE IN ACADEMIC JOURNALS
| NO | DETAILS OF ARTICLE IN ACADEMIC JOURNALS |
|---|---|
| 1. |
Digital Gaming Media and Aggression: Exploring the Moderating Effects of Self-Esteem and Moral Identity
2025
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim |
| 2. |
The Impact of Antisocial Media Towards Aggressive Behavior Among Online Gamers in Malaysia
2024
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim Source :
PERTANIKA JOURNAL OF SOCIAL SCIENCES AND HUMANITIES
DOI :
10.47836/pjssh.32.3.11
|
| 3. |
Does Violent Video Games Exposure Reduce
Aggression? The Moderating Roles of SelfEsteem
2023
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim Source :
INTERNATIONAL JOURNAL OF ACADEMIC RESEARCH IN BUSINESS AND SOCIAL SCIENCES
DOI :
10.6007/IJARBSS/v13-i16/18720
|
| 4. |
The Dark Side of Massive Multiplayers Online Role’s Game (MMORPG) among Malaysian Gamer Addiction’s and Aggressive Behaviour: Systematic Literature Review
2022
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim Source :
INTERNATIONAL JOURNAL OF ACADEMIC RESEARCH IN BUSINESS AND SOCIAL SCIENCES
DOI :
10.6007/IJARBSS/v12-i12/16027
|
| 5. |
Potential Moderator between Violent Video Games, Prosocial Media Violence and Aggressive Behaviours: Systematic Literature Review
2021
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim Source :
INTERNATIONAL JOURNAL OF ACADEMIC RESEARCH IN BUSINESS AND SOCIAL SCIENCES
DOI :
10.6007/IJARBSS/v12-i12/16027
|
| 6. |
Motivasi Membaca, Persekitaran Membaca di Rumah dan Sikap Membaca dalam kalangan Pelajar di Universiti Putra Malaysia (UPM)
2019
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim |
BOOK
| NO | DETAILS OF BOOK |
|---|---|
| 1. |
Penyalahgunaan Dadah: Kelemahan Sosio-Emosi Orang Melayu
2025
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim |
PROCEEDING
| NO | DETAILS OF PROCEEDING |
|---|---|
| 1. |
THE EFFECT OF MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME
(MMORPG) AND INTERVENTION STRATEGIES FOR MALAYSIAN YOUTH
2021
Author(s) : Mohd Ziyad Afiq Bin Mohd Zaharim |
RESEARCH PROJECT
| GRANT | PROGRESS | STATUS |
|---|---|---|
|
The Development of a Non Clinical Mobile Application to Provide Psychosocial Support with Everyday Struggles among Youth
|
|
new |
RESEARCH COLLABORATOR
| GRANT | PROGRESS | STATUS |
|---|
