Curriculum Vitae

DR. ZAMZAMI ZAINUDDIN

Senior Lecturer
  • Department of Curriculum and Instructional Technology
    Faculty of Education
  • 0109544025

BIOGRAPHY


Dr. Zamzami Zainuddin is a Senior Lecturer and Chair of the Centre for Curriculum & Instructional Technologies (CITeD) at the Faculty of Education, University of Malaya (UM), Malaysia. He completed his Ph.D. in Information and Technology Studies in Education at the Faculty of Education, University of Hong Kong (HKU), under the Hong Kong scholarship. During his Ph.D. studies at HKU, he received an award from the Faculty of Education as an Outstanding Student Research Award (Postgraduate Students Publication Award) 2019.

He has been listed among the 2022 and 2023 World’s Top 2% Scientists Based on Scientific Impacts in the field of Education, announced by Stanford University (Ioannidis, 2022; 2023)

The primary theme of his research has been on designing context-specific technology-enhanced pedagogical instructions for different education levels and institutions. He has published on this topic in several top-tier international journals (SSCI Q1), including Computers & Education, Educational Research Review, British Journal of Educational Technology, Australasian Journal of Educational Technology, Education and Information Technologies, and Interactive Learning Environment. His scientific works have also been published in several other renowned SSCI-indexed journals (i.e., International Review of Research in Open and Distributed Learning, Innovations in Education & Teaching International, Education & Urban Society, Asia Pacific Journal of Education, and JMIR Serious Games).

His expertise also includes educational research, bibliometric analysis, meta-analysis, and systematic literature review. He started publishing a review paper in 2016 on flipped classroom, which has gained more than 700 citations. In 2020, he kept writing about the topic of gamification for the third-best journal in the field of education. "Education Research Review" (IF: 10.207). The article has attained the first highly cited paper with more than 500 in this esteemed journal.

His research has also been presented at renowned and reputable international conferences such as IEEE, AERA, and ASIS&T. He has also worked on a number of international e-learning projects in Hong Kong, Malaysia, and Indonesia such as "Gamifying sexual education," "Reading Battle," and "Gamified reading assessment."

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I am available to supervise PhD and Master's research students and would welcome inquiries for collaboration.

AREAS OF EXPERTISE


  • EDUCATIONAL TECHNOLOGY AND MEDIA
    Technology-enhanced pedagogical innovation; AI in Education, Gamification in Education; Flipped Classroom; Social Media in Education; Immersive Learning (VR/AR), and Personalized learning
  • SUSTAINABLE EDUCATION - DIGITAL CITIZENSHIP AND DIGITAL LITERACY
    SDG4; Inclusive education; Digital gaps; futures of education; Digital equity in education and low-tech assistive technology
  • MIXED-METHOD RESEARCH, SYSTEMATIC LITERATURE REVIEW, META ANALYSIS, AND BIBLIOMETRIC ANALYSIS

ACADEMIC QUALIFICATION


  • PHD, (Information & Technology in Education)
    The University of Hong Kong (Hku), Hong Kong
  • M.IT, (Instructional Technology)
    Universiti Malaya (UM)
  • B.E, (English Education)
    Universitas Islam Negeri Ar-Raniry

ADMINISTRATIVE DUTIES


  • Committee Members
    05 Oct 2022 - 30 Nov 2022 (Department of Curriculum and Instructional Technology, Faculty of Education)

AWARD AND STEWARDSHIP


  • World?s Top 2% Scientists 2022
    Stanford University, 2022 (International)

PUBLICATIONS


Article in Journal
WoS
  1. Guo, Kai; Zhong, Yuchun; Zainuddin, Zamzami; Chu, Samuel Kai Wah (2023). Applying game-related methods in the writing classroom: A scoping review, EDUCATION AND INFORMATION TECHNOLOGIES. . doi:10.1007/s10639-023-11998-w
  2. Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira (2023). Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences, INTERACTIVE LEARNING ENVIRONMENTS. 31(4), 2392-2410. doi:10.1080/10494820.2021.1888754
  3. Na, Jiang; Perera, Corinne Jacqueline; Zainuddin, Zamzami (2023). Home-campus nexus: The shift to homebased smart e-learning, AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY. 39(1), 125-142. doi:10.14742/ajet.6709
  4. Zainuddin, Zamzami (2023). Integrating ease of use and affordable gamification-based instruction into a remote learning environment, ASIA PACIFIC EDUCATION REVIEW. . doi:10.1007/s12564-023-09832-6
  5. Qiao, Shen; Yeung, Susanna Siu-sze; Zainuddin, Zamzami; Ng, Davy Tsz Kit; Chu, Samuel Kai Wah (2022). Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction, BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. . doi:10.1111/bjet.13249
  6. Zhang, Yin; Chu, Samuel Kai Wah; Qiu, Xuyan; Zainuddin, Zamzami; Li, Xiuhan (2022). Facilitating undergraduates' plagiarism-free academic writing practices in a blended learning scenario, INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL. . doi:10.1080/14703297.2022.2102529
  7. Haruna, Hussein; Okoye, Kingsley; Zainuddin, Zamzami; Hu, Xiao; Chu, Samuel; Hosseini, Samira (2021). Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study, JMIR SERIOUS GAMES. 9(4). doi:10.2196/19614
  8. Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira (2021). Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences, INTERACTIVE LEARNING ENVIRONMENTS. . doi:10.1080/10494820.2021.1888754
  9. Li, Xiuhan; Yang, Yuqin; Chu, Samuel Kai Wah; Zainuddin, Zamzami; Zhang, Yin (2020). Applying blended synchronous teaching and learning for flexible learning in higher education: an action research study at a university in Hong Kong, ASIA PACIFIC JOURNAL OF EDUCATION. . doi:10.1080/02188791.2020.1766417
  10. Perera, C. J., Zainuddin, Z., Piaw, C. Y., Cheah, K. S. L., & Asirvatham, D. (2020). The Pedagogical Frontiers of Urban Higher Education: Blended Learning and Co-Lecturing. Education and Urban Society, 52(9), 1305-1329. doi: 10.1177/0013124519894966
  11. Zainuddin, Zamzami; Chu, Samuel Kai Wah; Shujahat, Muhammad; Perera, Corinne Jacqueline (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence, EDUCATIONAL RESEARCH REVIEW. 30. doi:10.1016/j.edurev.2020.100326
  12. Zainuddin, Zamzami; Shujahat, Muhammad; Haruna, Hussein; Chu, Samuel Kai Wah (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system, COMPUTERS & EDUCATION. 145. doi:10.1016/j.compedu.2019.103729
ESCI
  1. Habiburrahim, Habiburrahim; Muluk, Safrul; Trisnawati, Ika Kana; Yuniarti, Yuniarti; Zainuddin, Zamzami; Orrell, Janice (2021). Scrutinizing Cheating Behavior among EFL Students at Islamic Higher Education Institutions in Indonesia, QUALITATIVE REPORT. 26(3), 1033-1053. doi:10.46743/2160-3715/2021.4683
  2. Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira (2021). Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions, INFORMATION AND LEARNING SCIENCES. 122(5-6), 383-408. doi:10.1108/ILS-05-2020-0162
  3. Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi (2021). Synchronous online flip learning with formative gamification quiz: instruction during COVID-19, INTERACTIVE TECHNOLOGY AND SMART EDUCATION. . doi:10.1108/ITSE-01-2021-0002
  4. Zainuddin, Zamzami; Perera, Corinne Jacqueline; Haruna, Hussein; Habiburrahim, Habiburrahim (2020). Literacy in the new norm: stay-home game plan for parents, INFORMATION AND LEARNING SCIENCES. 121(7-8), 645-653. doi:10.1108/ILS-04-2020-0069
  5. Haruna, Hussein; Zainuddin, Zamzami; Mellecker, Robin R.; Chu, Samuel K. W.; Hu, Xiao (2019). An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings, INFORMATION AND LEARNING SCIENCES. 120(11/12), 723-742. doi:10.1108/ILS-07-2019-0066
  6. Zainuddin, Zamzami; Haruna, Hussein; Li, Xiuhan; Zhang, Yin; Chu, Samuel Kai Wah (2019). A systematic review of flipped classroom empirical evidence from different fields: what are the gaps and future trends?, ON THE HORIZON. 27(2), 72-86. doi:10.1108/OTH-09-2018-0027
  7. Zainuddin, Zamzami; Perera, Corinne Jacqueline (2019). Exploring students' competence, autonomy and relatedness in the flipped classroom pedagogical model, JOURNAL OF FURTHER AND HIGHER EDUCATION. 43(1), 115-126. doi:10.1080/0309877X.2017.1356916
  8. Zainuddin, Zamzami; Shujahat, Muhammad; Chu, Samuel K. W.; Haruna, Hussein; Farida, Ratna (2019). The effects of gamified flipped instruction on learner performance and need satisfaction A study in a low-tech setting, INFORMATION AND LEARNING SCIENCES. 120(11/12), 789-802. doi:10.1108/ILS-07-2019-0067
  9. Zainuddin, Zamzami; Zhang, Yin; Li, Xiuhan; Chu, Samuel Kai Wah; Idris, Saifullah; Keumala, Cut Muftia (2019). Research trends in flipped classroom empirical evidence from 2017 to 2018 A content analysis, INTERACTIVE TECHNOLOGY AND SMART EDUCATION. 16(3), 255-277. doi:10.1108/ITSE-10-2018-0082
Scopus
  1. Guo K., Zhong Y., Zainuddin Z., Chu S.K.W. (2023). Applying game-related methods in the writing classroom: A scoping review, Education and Information Technologies. . doi:10.1007/s10639-023-11998-w
  2. Na J., Perera C.J., Zainuddin Z. (2023). Home-campus nexus: The shift to homebased smart e-learning, Australasian Journal of Educational Technology. 39(1), 125-142. doi:10.14742/ajet.6709
  3. Qiao S., Yeung S.S.-S., Zainuddin Z., Ng D.T.K., Chu S.K.W. (2023). Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction, British Journal of Educational Technology. 54(1), 394-413. doi:10.1111/bjet.13249
  4. Zainuddin Z. (2023). Integrating ease of use and affordable gamification-based instruction into a remote learning environment, Asia Pacific Education Review. . doi:10.1007/s12564-023-09832-6
  5. Zainuddin Z., Rasyidin R., Zanzibar Z., Aruni F., Nurmasyahyati N. (2023). Andragogical principles in a gamification concept: how does it work for adult learners in an online class?, Journal of Applied Research in Higher Education. . doi:10.1108/JARHE-04-2022-0127
  6. Muluk S., Zainuddin Z., Dahliana S. (2022). Flipping an IELTS Writing Course: Investigating its Impacts on Students Performance and Attitudes, Studies in English Language and Education. 9(2), 591-612. doi:10.24815/siele.v9i2.23314
  7. Usman J., Zainuddin Z., Zulfikar T., Lugendo D., Zulkarnaini , Yusuf Y. (2022). When online learning and cultural values intersect: Indonesian EFL students voices, Issues in Educational Research. 32(3), 1196-1212
Others
  1. Zainuddin, Z., Alba, A., Gunawan, T., Armanda, D., & Zahara, A. (2022). Implementation of gamification and Bloom s digital taxonomy-based assessment: a scale development study with mixed-methods sequential exploratory design, Interactive Technology and Smart Education. https://doi.org/10.1108/ITSE-02-2022-0029
  2. Zainuddin, Z. (2018). Students' learning performance and perceived motivation in gamified flipped-class instruction. Computers & Education, 126, 75-88. (WOS/SSCI)
  3. Zainuddin, Z., & Perera, C. J. (2018). Supporting students' self-directed learning in the flipped classroom through the LMS TES BlendSpace. On the Horizon. 26 (4), 281-290. (Scopus)
  4. Zainuddin, Z. (2017). First-Year College Students' Experiences in the EFL Flipped Classroom: A Case Study in Indonesia. International Journal of Instruction, 10(1), 133-150. (Scopus)
  5. Zainuddin, Z., & Attaran, M. (2016). Malaysian students perceptions of flipped classroom: a case study. Innovations in Education and Teaching International, 53(6), 660-670. (WOS/SSCI)
  6. Zainuddin, Z., & Halili, S. H. (2016). Flipped classroom research and trends from different fields of study. International review of research in open and distributed learning, 17(3), 313-340. (WOS/SSCI)
Article in Proceeding
WoS
  1. Zainuddin, Zamzami; Hermawan, Hardika Dwi; Fauzan, Miftah Yama; Prayitno, Santo Mugi (2019). Students' Perceived Engagement in a Technology-Enhanced Flipped Language Classroom, 2019 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND TECHNOLOGY (ICET). , 1-5
  2. Zainuddin, Zamzami; Habiburrahim, Habiburrahim; Hermawan, Hardika Dwi (2018). Designing a Technology-Enhanced Flipped Learning Model Using Schoology LMS, 2018 INTERNATIONAL SEMINAR ON INTELLIGENT TECHNOLOGY AND ITS APPLICATIONS (ISITIA 2018). , 245-250
  3. Zainuddin, Zamzami; Hermawan, Hardika Dwi; Mahardiko, Suseno (2018). Implementing Moore's Model of Interaction in Flipped-Class Intruction, 2018 ELECTRICAL POWER, ELECTRONICS, COMMUNICATIONS, CONTROLS, AND INFORMATICS SEMINAR (EECCIS). , 90-95
Other Publications
  1. Zamzami Zainuddin (2023, January 17). The urgency of digital citizenship curriculum in combating hoaxes. The Jakarta Post. https://www.thejakartapost.com/opinion/2023/01/17/the-urgency-of-digital-citizenship-curriculum-in-combating-hoaxes.html - Mass Media(Newspaper,Radio,Tv,Popular Magazine)
  2. Zamzami Zainuddin (2022, May 22). What do we expect from post-pandemic education in Indonesia?. The Jakarta Post. https://www.thejakartapost.com/opinion/2022/05/06/what-do-we-expect-from-post-pandemic-education-in-indonesia.html. - Mass Media(Newspaper,Radio,Tv,Popular Magazine)

RESEARCH PROJECT


National
  1. 2022 - 2024, Government Agency
    Open-badges Learning (obl) - Guideline For The Future Credential ( Co-Researcher)
Private
  1. 2023 - 2024, Private Funding
    Kesedaran Kemahiran Digital Dalam Kalangan Pekerja ( Co-Researcher)
International
  1. 2023 - 2024, International Funding
    Cultivating Digital Citizenship Among University Communities: Nurturung Responsible Technology Use For Sustainable Education ( Co-Inventor)

PAPER PRESENTED


INVITED SPEAKER
  1. Smart Learning Environment Design, The 10th International Conference on Education Research and Innovation, Universitas Negeri Yogyakarta (International) (30 Nov 2022 - 01 Dec 2022)
ORAL PRESENTER
  1. Gamified Learning, International Competition of Innovation, Technology & Digital Exhibition 2022 (I-CITeD 2022), Faculty of Education, Universiti Malaya (International) (29 Nov 2022 - 30 Nov 2022)
KEYNOTE SPEAKER
  1. Equipping Students for the Digital Revolution: Bridging Education and Future Market Readiness, The 3rd Business Innovation Sustainability and Technology International Conference 2023, Faculty of Economics, Universitas Negeri Malang (International) (25 Jul 2023 - 25 Jul 2023)
  2. Students learning and engagement: An interactive feedback and assessment, The 2nd International Conference on Language Linguistic Literature and Education (ICLLLE) themes Language, Literature and Education: Now and Future Perspectives , UNIVERSITAS MUHAMMADIYAH BANGKA BELITUNG (International) (24 Nov 2022 - 24 Nov 2022)

ACADEMIC/PROF. SERVICES


Evaluation
  1. (2023) Phd External Examiner - University of Canberra, Australia, International, (External Examiner)
  2. (2023) External Examiner for a Phd Student's Candidacy Defense (Farij Ibadil Maula), Universitas Negeri Malang, Indonesia, International, (External Examiner)
  3. (2022) Panel Untuk Sesi Candidature Defence Ijazah Doktor Falsafah Institut Pengajian Termaju (Ias) - Norshahida Binti Hassan, University, (Internal Examiner)
Contribution to external organisation
  1. (2023) Visiting Lecturer, Faculty of Economics and Business, Universitas Negeri Malang, Indonesia, International, (Adjunct/Visiting Professors)
  2. (2022) A Guest Lecturer - How to Begin a Research Project: Research Alignment, University, (Resource Person)
  3. (2022) Visiting Lecturer, Faculty of Economics and Business, Universitas Negeri Malang, Indonesia, International, (Adjunct/Visiting Professors)
  4. (2022) Visiting Lecturer - Summer Program of Islamic Moderation Studies, Faculty of Islamic Studies, Universitas Muhammadiyah Yogyakarta, International, (Adjunct/Visiting Professors)
  5. (2022) A Guest Lecturer for Course Mite7341 (Game-Based Learning Environments) At The Faculty of Education, University of Hong Kong, International, (Resource Person)
Contribution to event
  1. (2022) Juri Pertandingan Inovasi Sempena Knovasi 2022 UKM, National, (Panelist/Moderator)
Mentoring
  1. (2022) Sharing and Mentoring Ph.D. Students About Research and Journal Publication in Reputable and High Impact Journals - At The Faculty of Education, University of Hong Kong, International, (Mentor)

SUPERVISION


Postgraduate Student
  1. (2023) Analysis of the Usage of Digital Technologies in Language Teaching focused on Attention Defocus: Teachers’ Perspectives, Jianghao Pan
  2. (2023) Impact of Flipped classroom in foreign language Learning : A case of University Students in Mainland China, JINXUAN WANG
  3. (2023) Development of AI-Powered Chatbot Learning Module for Enhancing Environmental Literacy in a Higher Institution in China, XIAOYU WANG
  4. (2023) Analysis of the Implementation of the Legal Education Curriculum and Judicial Examination in China, YUNQING SI
  5. (2023) Research on the new teacher-student relationship in curriculum and teaching under the Background of, CHENYU WANG

TEACHING


Bachelor
  1. (2023) PQI6064 - Workshop Management, Occupational Safety and Health in Engineering Education
  2. (2022) PQI6004 - Application of Curriculum and Instructional Design Development and Evaluation
  3. (2022) PQI6034 - Curriculum and Pedagogy in Engineering Education
  4. (2022) PQI6031 - Digital Audio Video Technology in Multimedia
  5. (2022) PQI6064 - Workshop Management, Occupational Safety and Health in Engineering Education