Curriculum Vitae

MADAM NORNAZLITA BINTI HUSSIN

Lecturer
  • Department of Computer System & Technology
    Faculty of Computer Science and Information Technology
  • +603-79676396
  • 0189864231

AREAS OF EXPERTISE


  • SOCIAL MEDIA (USER ENGAGEMENT AND MARKETING)
    User engagement, marketing, social media
  • AUGMENTED REALITY
  • VIRTUAL REALITY

ACADEMIC QUALIFICATION


  • Master in Computer Science , (Multimedia)
    Bath University, Bath, UK
  • Bachelor Degree in Computer Science, (Sains Komputer)
    Universiti Malaya (UM)

ADMINISTRATIVE DUTIES


  • Task Force Member
    03 Mar 2023 - 04 Mar 2025 (Faculty)
  • Committee for Roadshow FSKTM
    15 Aug 2012 - present (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Committee for Informatics 2011
    01 Jul 2011 - present (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Task Force Member
    22 Feb 2023 - 21 Feb 2024 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Course Coordinator
    08 Sep 2023 - 31 Jan 2024 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Task Force Member
    01 Dec 2022 - 31 Dec 2023 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Task Force Member
    28 Jul 2023 - 29 Jul 2023 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Task Force Member
    28 Jul 2023 - 29 Jul 2023 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)
  • Course Coordinator
    14 Oct 2022 - 28 Feb 2023 (Department of Computer System & Technology, Faculty of Computer Science and Information Technology)

MEMBERSHIPS


  • COMMITTEE MEMBER OF ALUMNI UNIVERSITY OF BATH ALUMNI, MEMBER
    Since 2000 (International)

AWARD AND STEWARDSHIP


  • Winner for Multimedia
    FSKTM, 2023 (University)
  • INTERNATIONAL INVENTION & INNOVATIVE COMPETITION (InIIC Series 1/2017)
    MNNF Network, 2017 (International)
  • SILVER medal, MyAppsTec 2015
    Universiti Malaya, 2015 (University)
  • GOLD medal, International Engineering Invention & Innovation Exhibition (i-ENVEX) 2015
    Universiti Malaysia Perlis, 2015 (International)
  • Gold Medal & Anugerah Chan,An Adaptive Learning Environment for Physics Problem (ALEPS), Pertandingan Reka cipta dan Inovasi Institusi Pengajian Tinggi Swasta (Perintis) 2014
    Universiti infrastucture KL, 2014 (National)
  • Gold Medal, An Adaptive Learning Environment for Physics Problem (ALEPS), International Innovation, Design and Articulation (i-IDeA 2014)
    UITM , Perlis, 2014 (International)

PUBLICATIONS


Article in Journal
WoS
  1. Hakak, S., Noor, N. F. M., Ayub, M. N., Affal, H., Hussin, N., Ahmed, E., Imran, M. (2019). Cloud-assisted gamification for education and learning - Recent advances and challenges. Computers Electrical Engineering, 74, 22-34. doi:10.1016/j.compeleceng.2019.01.002
  2. Yadegaridehkordi, E., Noor, N., Bin Ayub, M. N., Affal, H. B., Hussin, N. B. (2019). Affective computing in education: A systematic review and future research. Computers Education, 142, 19. doi:10.1016/j.compedu.2019.103649
Others
  1. Saqib Hakak, Nurul Fazmidar Mohd Noor, Mohamad Nizam Ayub, Hannyzurra Affal, Nornazlita Hussin, Ejaz ahmed, Muhammad Imran,Cloud-assisted gamification for education and learning Recent advances and challenges, Computers & Electrical Engineering,Volume 74,2019,Pages 22-34,ISSN 0045-7906.
  2. Yadegaridehkordi, E., Noor, N. F. B. M., Ayub, M. N. B., Affal, H. B., & Hussin, N. B. (2019). Affective computing in education: A systematic review and future research. Computers and Education, 142
  3. Affective Computing: A Closer View of Self-Reported Instruments in Education (2017), JOURNAL OF SOFT COMPUTING AND DECISION SUPPORT SYSTEMS, Vol 4 (2), 7-13, Elaheh Yadegaridehkordi,Nurul Fazmidar Mohd Noor,Mohamad Nizam Ayub,Hannyzzura Affal,Nornazlita Hussin
  4. Alireza Marefat, Rafidah Md Noor, Nor Badrul Anuar and Nornazlita Hussin. 2016. The Feasibility of Employing IEEE802.11p in Electronic-Based Congestion Pricing Zone: A Comparative Study with RFID. Vol. 29, No. 4, 2016, Malaysian Journal of Computer Science. (Q4)
  5. Zeeshan Rasool, Nurul Fazmidar Mohd Noor, Hannyzzura Affal, Nornazlita Hussin, Mohd Nizam Ayub, The Effectiveness of Adaptive Learning Environment of Problem Solving in Physics using Visualisations, Journal of Science Education and Technology
Article in Proceeding
  1. Zeeshan Rasool, Andrew Bimba, Nurul F. Mohd Noor, Hannyzzura Affal, Mohd Nizam Ayub, Nornazlita Hussin, 2014, Preliminary Study: Problem Solving in Physics through Visualizations, Proceeding 4th Annual International Conference on Education & e- learning (E-eL 2014)
  2. Zeeshan Rasool, Nurul F. Mohd Noor, Hannyzzura Affal, Mohd Nizam Ayub, Nornazlita Hussin, Gamification of Web based learning Environment for Physics Problem Solving, The Asian Conference on Society, Education & Technology (ACSET 2014), 28 Oct 2014 to 02 Nov 2014, Rihga Royal hotel, Osaka
  3. A Bimba, N.F.M Noor, M.N Ayub, N Hussin, H Pal, Z Rasool. 2013. PhyVis: Problem Solving in Physics through Visualizations. 4th International Conference on Next Generation Information Technology (ICNIT 2013).
  4. Andrew Bimba, Nurul F. Mohd Noor, Mohd Nizam Ayub, Nornazlita Husin, Hannyzzura Affal, Zeeshan Rasool, 2013 PhyVis: Problem Solving in Physics through Visualizations , 4th ICNIT: 2013 4th International Conference on Next Generation Information Technology, 18-20 June, Jeju Island, Korea
  5. Chua Hiang Kiat & N Hussin

RESEARCH PROJECT


National
  1. 2015 - 2019, Geran Penyelidikan Universiti Malaya (UMRG Programme) - AET (Innovative Technology (ITRC))
    Aleps: Applying Affective Computing To Capture Student?s Emotion State For Adaptive Feedback In Physics Problem Solving ( Co-Researcher)
  2. 2018 - 2019, Bantuan Khas Penyelidikan (BKP Special)
    Advertisement Recommender For Indoor Crowd ( Principal Investigator(PI))
  3. 2012 - 2016, High Impact Research (HIR)
    High-Impact Research, MoE-UM, "Efficient Green Operational Rescue Using Vehicle Ad Hoc Technology" (2012-2015) ( Consultant)
  4. 2013 - 2015, Flagship Grant
    Adaptive Learning Environment for Problem Solving Skills (ALEPS) : Games and Visualization ( Consultant)
  5. 2013 - 2015, Program Rakan Penyelidikan Universiti Malaya (PRPUM)
    Technology-enhanced in Teaching & Learning Pre-University Science ( Consultant)
  6. 2011 - 2013, Geran Penyelidikan Universiti Malaya (UMRG)
    Gait Rehabilitation using Augmented Reality Technique ( Principal Investigator(PI))

CONSULTANCY PROJECT


  • Fyp Supervision, fsktm
    01 Dec 2020 - 01 Dec 2020 (National)
  • 13th International Conference Computer Graphics, Imaging and Visualization, CGIV
    01 Jan 2015 - 01 Jan 2016 (International)
  • Sugar Pal, Learn and Play, Backbone Entertainment
    01 Feb 2011 - 01 Feb 2013 (National)

PAPER PRESENTED


INVITED SPEAKER
  1. Visible virtually, Boost Your Resume, TDHEP FSKTM (University) (28 Nov 2023 - 28 Nov 2023)
  2. Augmented reality and engagement in social media, Student Mobility Program, FSKTM UM (International) (18 Sep 2023 - 18 Sep 2023)
  3. AUGMENTED REALITY (FILTER IN SOCIAL MEDIA) , STUDENT MOBILITY PROGRAM, FSKTM (International) (29 Oct 2022 - 29 Oct 2022)
PRESENTER
  1. Creative Presentation Using Powtoon Studio, Creative Presentation Using Powtoon Studio, FSKTM (University) (12 Dec 2020 - 12 Dec 2020)
OTHERS
  1. SportConnect GEC lab, Global Entrepreneurship Community (GEC) Labs 2017., Malaysian Global Innovation & Creativity Centre (MaGIC) (International) (12 Dec 2017 - 13 Dec 2017)
  2. Apron Dashboard, IPPI & Malaysian Airport Berhad collaboration, FSKTM (National) (03 Apr 2017 - 02 Apr 2018)
  3. Preliminary Study: Problem Solving in Physics through Visualizations, Proceeding 4th Annual International Conference on Education & e- learning (E-eL 2014) (01 Jan 2014)
  4. Gamification of Web based learning Environment for Physics Problem Solving, The Asian Conference on Society, Education & Technology (ACSET 2014) (01 Jan 2014)
  5. PhyVis: Problem Solving in Physics through Visualizations, Research Notes in Information Science (RNIS) (01 Jul 2013)

ACADEMIC/PROF. SERVICES


Evaluation
  1. (2024) Moderator Markah, University, (Internal Evaluator)
  2. (2023) Internal Examiner, University, (Internal Examiner)
  3. (2023) Internal Examiner, University, (Internal Examiner)
  4. (2023) Moderator Peperiksaan, University, (Internal Evaluator)
  5. (2023) Curriculum Review, University, (Reviewer)
  6. (2022) Examiner Paper, University, (Internal Examiner)
  7. (2022) Moderator, University, (Internal Evaluator)
  8. (2022) Internal Examiner, University, (Internal Examiner)
  9. (2022) Moderator, University, (Reviewer)
  10. (2019) Reviewer for NCICT 2019 , (Examiner Reviewer)
  11. (2017) Examiner REMOS fsktm , (Internal Examiner)
Contribution to external organisation
  1. (2023) Judge for 44th Edmat, International, (Expert Advisor)
  2. (2015) Reviewer, Computer Graphics, Imaging and Visualization (CGIV)
  3. (2014) Reviewer, Malaysian Journal of Computer Science (MJCS)
Contribution to event
  1. (2021) Augmented Reality, International, (Course Facilitator)
  2. (2021) Committe, International, (Event Coordinator)
Mentoring
  1. (2024) Academic Advisor, University, (Academic Advisor)

SUPERVISION


Postgraduate Student
Master
  1. (2023) Comparative Study of Marker-Based Augmented Reality Software Development Kits, LIU YANGMING
  2. (2023) Impact on User’s Online Shopping Experience using Augmented Reality (AR) Application, XUE JUN TANG
  3. (2023) Effectiveness of Image Colourization on Different Types of Input Images, FATIN RAIHANAH MOKHTAR
  4. (2023) Augmented Advertising as an Effective Tool to Market Products/Services, ZIXUAN WANG
  5. (2023) Augmented Advertising as an Effective Tool to Market Products/Services, MD MUKTADIR AZIZ ABID
  6. (2023) Study of Perception Towards Schizophrenia Patients Using Virtual Reality Simulation Application, NUR DHANIA KAMALIA KAMAROL
  7. (2022) Comparative Study of Automated Calligraphy Assessment Algorithms for Arabic Diwani Script, YOUNES LARIANI
  8. (2019) Evaluating the Effectiveness of Augmented Laboratory for Physics Subject, LARIANI YOUNES
  9. (2019) Emotion Analysis of Indonesia Presidential Election, OMAR MAULANA BACHTIAR
  10. (2017) Minimizing Virtual Reality Sickness in Head Mounted Display Systems: A Case Study on Oculus Rift, NIMA BAGHERI
  11. (2017) Minimizing Virtual Reality Sickness in Head Mounted Display Systems: A Case Study on Oculus Rift, NIMA BAGHERI
  12. (2015) Evaluating Preschool Children's Understanding of Transportation using e-book, THEVAGI A/P SELVAMANEY
  13. (2015) Evaluating Preschool Children's Understanding of Transportation using e-book, THEVAGI A/P SELVAMANEY
  14. (2012) Learning Introductory Programming using GBL Tool, NALINE A/P SHANMUGAM
  15. (2011) Multimedia Games for Higher Education, Naline Shanmugam
  16. (2007) Advertising using Augmented Reality Technique, Chua Hiang Kiat
  17. (2006) Adaptive Multimedia Learning, Mazmeen Kamil
Under Graduate Students
  1. (2023) MagicFingers
  2. (2023) iMUA
  3. (2023) Hiragana Sensei (Subtitle: Learn)
  4. (2023) Hiragana Sensei (Subtitle: Games)
  5. (2023) Digital Event Planner (user)
  6. (2023) Digital Event Planner (Admin)
  7. (2023) Creative resume
  8. (2023) Campus Connect: University Event Management
  9. (2023) Budget apps for students
  10. (2023) Augmented business card
  11. (2023) Industrial Training, FADJAR SOENGKONO
  12. (2022) Travel buddy apps
  13. (2022) Self love apps
  14. (2022) Meditation apps
  15. (2022) iShop (Subtitle: User module)
  16. (2022) iShop (Subtitle: Admin module)
  17. (2022) funSTEMtic (Subtitle: Quiz module)
  18. (2022) funSTEMtic (Subtitle: Lesson module)
  19. (2022) FitX (Subtitle: Plan and tracker)
  20. (2022) FitX (Subtitle: Gamification)
  21. (2022) Budget apps
  22. (2022) Industrial Training, ADINA LIYANA BINTI HAZLI
  23. (2021) SMART MARKETING APPS
  24. (2021) MALAYSIAN CULTURE AND COSTUMES
  25. (2021) Latihan industri
  26. (2021) Interactive AR Zoo
  27. (2021) Interactive Advertisement
  28. (2021) Industrial training
  29. (2021) DIY USER MANUAL APP
  30. (2021) Cookware Augmented shop
  31. (2021) AUGMENTED REALITY APP FOR SUBJECT: HISTORY
  32. (2021) Augmented museum
  33. (2021) Augmented history recreation

TEACHING


Master
  1. (2022) WOA7009 - Virtual Reality Concepts and Technology
  2. (2020) WQC7002 - Research Project
Bachelor
  1. (2022) WIX3005 - Digital Cinematography
  2. (2022) WIG3004 - Virtual Reality
  3. (2021) WIX3005 - Digital Cinematography
  4. (2021) WIX2001 - Thinking and Communication Skills
  5. (2021) WIG3004 - Virtual Reality
  6. (2021) WIX2001 - Thinking and Communication Skills
  7. (2020) WIG3004 - Virtual Reality
  8. (2020) WIX3005 - Digital Cinematography
  9. (2014) WRET3309 - Virtual Reality
  10. (2013) WRET3312 - Multimedia in Learning

PATENT/IPR


  • Problem Solving in Physics with Three Stages of Visualizations
    COPYRIGHT

COURSE ATTENDED


Internal / External Course
EXTERNAL COURSE
  1. PROGRAM TRANSFORMASI NEGARA, Tanjung Rhu Sepang (26 Sep 2016 - 28 Sep 2016)
  2. BLOCONOMIC EXPO 2019, Le Meridien Hotel Putrajaya (15 Aug 2019 - 16 Aug 2019)
  3. DIGITAL DRAWING FOR COURSE CONTENT DEVELOPMENT WORKSHOP, Education Faculty (14 Nov 2019 - 14 Nov 2019)
COURSES ORGANIZED BY PTJ
  1. BENGKEL POSITIVE IMAGE THROUGH PUBLIC SPEAKING, Fakulti Sains Komputer & Teknologi Maklumat (24 Aug 2016 - 24 Aug 2016)
  2. PROGRAM PEMANTAPAN PASUKAN (PROGRAM TRANFORMASI NEGARA KHAS), Kem Bina Negara Kundasang Sabag (11 May 2017 - 13 May 2017)
  3. SPECTRUM ADDVANCED TRAINING, Mm3 , Blok B, Fsktm (29 Mar 2017 - 29 Mar 2017)
INTERNAL COURSE- ORGANIZED BY PTJ
  1. CREATIVE ONLINE TEACHING FOR STUDENT ENGAGEMENT, Microsoft Teams (16 Feb 2021 - 16 Feb 2021)
  2. MICROCREDENTIALS@UM: CREATING AN MC COURSE, Universiti Malaya (08 Mar 2023 - 08 Mar 2023)
  3. HRD CORP TRAIN THE TRAINER CERTIFICATION PROGRAM, Universiti Malaya (01 Nov 2023 - 05 Nov 2023)