Curriculum Vitae

MADAM NORNAZLITA BINTI HUSSIN

Lecturer
  • Department of Computer System & Technology
    Faculty of Computer Science and Information Technology
  • +603-79676396

AREAS OF EXPERTISE


  • AUGMENTED REALITY
  • MULTIMEDIA APPLICATION
  • EDUTAINMENT
  • VIRTUAL REALITY

ACADEMIC QUALIFICATION


  • Master in Computer Science , (Multimedia)
    Bath University, Bath, Uk
  • Bachelor Degree in Computer Science, (Sains Komputer)
    Universiti Malaya (UM)

ADMINISTRATIVE DUTIES


  • Penasihat akademik
    08 Sep 2020 - 07 Sep 2022 (Faculty)
  • Ahli
    01 Nov 2020 - 28 Feb 2021 (Faculty)
  • Penyelia Latihan Industri
    23 Dec 2019 - 01 Sep 2020 (Faculty)

MEMBERSHIPS


  • COMMITTEE MEMBER OF ALUMNI UNIVERSITY OF BATH ALUMNI, MEMBER
    Since 2000 (International)

AWARD AND STEWARDSHIP


  • INTERNATIONAL INVENTION & INNOVATIVE COMPETITION (InIIC Series 1/2017)
    MNNF Network, 2017 (International)
  • SILVER medal, MyAppsTec 2015
    Universiti Malaya, 2015 (University)
  • GOLD medal, International Engineering Invention & Innovation Exhibition (i-ENVEX) 2015
    Universiti Malaysia Perlis, 2015 (International)
  • Gold Medal & Anugerah Chan,An Adaptive Learning Environment for Physics Problem (ALEPS), Pertandingan Reka cipta dan Inovasi Institusi Pengajian Tinggi Swasta (Perintis) 2014
    Universiti infrastucture KL, 2014 (National)
  • Gold Medal, An Adaptive Learning Environment for Physics Problem (ALEPS), International Innovation, Design and Articulation (i-IDeA 2014)
    UITM , Perlis, 2014 (International)

PUBLICATIONS


Article in Journal
WoS
  1. Hakak, S., Noor, N. F. M., Ayub, M. N., Affal, H., Hussin, N., Ahmed, E., Imran, M. (2019). Cloud-assisted gamification for education and learning - Recent advances and challenges. Computers Electrical Engineering, 74, 22-34. doi:10.1016/j.compeleceng.2019.01.002
  2. Yadegaridehkordi, E., Noor, N., Bin Ayub, M. N., Affal, H. B., Hussin, N. B. (2019). Affective computing in education: A systematic review and future research. Computers Education, 142, 19. doi:10.1016/j.compedu.2019.103649
Others
  1. Saqib Hakak, Nurul Fazmidar Mohd Noor, Mohamad Nizam Ayub, Hannyzurra Affal, Nornazlita Hussin, Ejaz ahmed, Muhammad Imran,Cloud-assisted gamification for education and learning Recent advances and challenges, Computers & Electrical Engineering,Volume 74,2019,Pages 22-34,ISSN 0045-7906.
  2. Yadegaridehkordi, E., Noor, N. F. B. M., Ayub, M. N. B., Affal, H. B., & Hussin, N. B. (2019). Affective computing in education: A systematic review and future research. Computers and Education, 142
  3. Affective Computing: A Closer View of Self-Reported Instruments in Education (2017), JOURNAL OF SOFT COMPUTING AND DECISION SUPPORT SYSTEMS, Vol 4 (2), 7-13, Elaheh Yadegaridehkordi,Nurul Fazmidar Mohd Noor,Mohamad Nizam Ayub,Hannyzzura Affal,Nornazlita Hussin
  4. Alireza Marefat, Rafidah Md Noor, Nor Badrul Anuar and Nornazlita Hussin. 2016. The Feasibility of Employing IEEE802.11p in Electronic-Based Congestion Pricing Zone: A Comparative Study with RFID. Vol. 29, No. 4, 2016, Malaysian Journal of Computer Science. (Q4)
  5. Zeeshan Rasool, Nurul Fazmidar Mohd Noor, Hannyzzura Affal, Nornazlita Hussin, Mohd Nizam Ayub, The Effectiveness of Adaptive Learning Environment of Problem Solving in Physics using Visualisations, Journal of Science Education and Technology
Article in Proceeding
  1. Zeeshan Rasool, Andrew Bimba, Nurul F. Mohd Noor, Hannyzzura Affal, Mohd Nizam Ayub, Nornazlita Hussin, 2014, Preliminary Study: Problem Solving in Physics through Visualizations, Proceeding 4th Annual International Conference on Education & e- learning (E-eL 2014)
  2. Zeeshan Rasool, Nurul F. Mohd Noor, Hannyzzura Affal, Mohd Nizam Ayub, Nornazlita Hussin, Gamification of Web based learning Environment for Physics Problem Solving, The Asian Conference on Society, Education & Technology (ACSET 2014), 28 Oct 2014 to 02 Nov 2014, Rihga Royal hotel, Osaka
  3. A Bimba, N.F.M Noor, M.N Ayub, N Hussin, H Pal, Z Rasool. 2013. PhyVis: Problem Solving in Physics through Visualizations. 4th International Conference on Next Generation Information Technology (ICNIT 2013).
  4. Andrew Bimba, Nurul F. Mohd Noor, Mohd Nizam Ayub, Nornazlita Husin, Hannyzzura Affal, Zeeshan Rasool, 2013 PhyVis: Problem Solving in Physics through Visualizations , 4th ICNIT: 2013 4th International Conference on Next Generation Information Technology, 18-20 June, Jeju Island, Korea
  5. Chua Hiang Kiat & N Hussin

RESEARCH PROJECT


National
  1. 2015 - 2019, Geran Penyelidikan Universiti Malaya (UMRG Programme) - AET (Innovative Technology (ITRC))
    Aleps: Applying Affective Computing To Capture Student s Emotion State For Adaptive Feedback In Physics Problem Solving ( Co-Researcher)
  2. 2018 - 2019, Bantuan Khas Penyelidikan (BKP Special)
    Advertisement Recommender For Indoor Crowd ( Principal Investigator(PI))
  3. 2012 - 2016, High Impact Research (HIR)
    High-Impact Research, MoE-UM, "Efficient Green Operational Rescue Using Vehicle Ad Hoc Technology" (2012-2015) ( Consultant)
  4. 2013 - 2015, Flagship Grant
    Adaptive Learning Environment for Problem Solving Skills (ALEPS) : Games and Visualization ( Consultant)
  5. 2013 - 2015, Program Rakan Penyelidikan Universiti Malaya (PRPUM)
    Technology-enhanced in Teaching & Learning Pre-University Science ( Consultant)
  6. 2011 - 2013, Geran Penyelidikan Universiti Malaya (UMRG)
    Gait Rehabilitation using Augmented Reality Technique ( Principal Investigator(PI))

CONSULTANCY PROJECT


  • Sugar Pal, Learn and Play, Backbone Entertainment
    01 Feb 2011 - 01 Feb 2013 (National)

PAPER PRESENTED


PRESENTER
  1. Creative Presentation Using Powtoon Studio, Creative Presentation Using Powtoon Studio, FSKTM (University) (12 Dec 2020 - 12 Dec 2020)
OTHERS
  1. SportConnect GEC lab, Global Entrepreneurship Community (GEC) Labs 2017., Malaysian Global Innovation & Creativity Centre (MaGIC) (International) (12 Dec 2017 - 13 Dec 2017)
  2. Apron Dashboard, IPPI & Malaysian Airport Berhad collaboration, FSKTM (National) (03 Apr 2017 - 02 Apr 2018)

ACADEMIC/PROFESSIONAL SERVICES


Evaluation
  1. (2019) Reviewer for NCICT 2019 , (Examiner Reviewer)
  2. (2017) Examiner REMOS fsktm , (Internal Examiner)
Contribution to external organisation
  1. (2015) Reviewer, Computer Graphics, Imaging and Visualization (CGIV)
  2. (2014) Reviewer, Malaysian Journal of Computer Science (MJCS)

SUPERVISION


Under Graduate Students
  1. (2021) SMART MARKETING APPS
  2. (2021) MALAYSIAN CULTURE AND COSTUMES
  3. (2021) Latihan industri
  4. (2021) Interactive Advertisement
  5. (2021) Industrial training
  6. (2021) DIY USER MANUAL APP
  7. (2021) Cookware Augmented shop
  8. (2021) AUGMENTED REALITY APP FOR SUBJECT: HISTORY
  9. (2021) Augmented museum
  10. (2021) Augmented history recreation
Postgraduate Student
Master
  1. (2022) Comparative Study of Automated Calligraphy Assessment Algorithms for Arabic Diwani Script, LARIANI YOUNES
  2. (2022) Augmented Advertising as an Effective Tool to Market Products/Services, Zixuan Wang
  3. (2022) Effectiveness of Image Colourization on Different Types of Input Images, Fatin Raihanah Mokhtar
  4. (2022) IMPACT OF AUGMENTED APPLICATION IN USER’S ONLINE SHOPPING EXPERIENCE, Xue Jun Tang
  5. (2019) Evaluating the Effectiveness of Augmented Laboratory for Physics Subject, LARIANI YOUNES
  6. (2019) Emotion Analysis of Indonesia Presidential Election, OMAR MAULANA BACHTIAR
  7. (2017) Minimizing Virtual Reality Sickness in Head Mounted Display Systems: A Case Study on Oculus Rift, NIMA BAGHERI
  8. (2017) Minimizing Virtual Reality Sickness in Head Mounted Display Systems: A Case Study on Oculus Rift, NIMA BAGHERI
  9. (2015) Evaluating Preschool Children's Understanding of Transportation using e-book, THEVAGI A/P SELVAMANEY
  10. (2012) Learning Introductory Programming using GBL Tool, NALINE A/P SHANMUGAM
  11. (2011) Multimedia Games for Higher Education, Naline Shanmugam
  12. (2007) Advertising using Augmented Reality Technique, Chua Hiang Kiat
  13. (2006) Adaptive Multimedia Learning, Mazmeen Kamil

TEACHING


Master
  1. (2022) WOA7009 - Virtual Reality Concepts and Technology
  2. (2020) WQC7002 - Research Project
Bachelor/First Degree
  1. (2022) WIX3005 - Digital Cinematography
  2. (2022) WIG3004 - Virtual Reality
  3. (2021) WIX3005 - Digital Cinematography
  4. (2021) WIX2001 - Thinking and Communication Skills
  5. (2021) WIG3004 - Virtual Reality
  6. (2021) WIX2001 - Thinking and Communication Skills
  7. (2020) WIG3004 - Virtual Reality
  8. (2020) WIX3005 - Digital Cinematography
  9. (2014) WRET3309 - Virtual Reality
  10. (2014) WRET3312 - Multimedia in Learning

COURSE ATTENDED


Internal / External Course
EXTERNAL COURSE
  1. BLOCONOMIC EXPO 2019, Le Meridien Hotel Putrajaya (15 Aug 2019 - 16 Aug 2019)
  2. DIGITAL DRAWING FOR COURSE CONTENT DEVELOPMENT WORKSHOP, Education Faculty (14 Nov 2019 - 14 Nov 2019)