Curriculum Vitae

MADAM MAS IDAYU BINTI MD SABRI

Lecturer
  • Department of Computer System & Technology
    Faculty of Computer Science and Information Technology
  • masidayu
  • 0379672022

AWARD AND STEWARDSHIP


  • Hari Inovasi @Kpt 2024
    2024, Kementerian Pengajian Tinggi,  (National)
  • Khidmat Setia 20 Award
    2022, Universiti Malaya
  • Silver Award - Young Innovator Category
    2021, FSKTM, UM,  (International)
  • Gold Award - Junior Innovator Category
    2021, FSKTM, UM,  (International)
  • Gold Award - Young Ideation Category
    2021, FSKTM, UM,  (International)
  • Gold Award - Junior Ideation Category
    2021, FSKTM, UM,  (International)
  • Diamond Award - Best Project in Junior Ideation Category
    2021, FSKTM, UM,  (International)
  • Malaysia Technology Expo 2010 -Mobile to Server Face Recognition
    2010, MTE,  (National)
  • Malaysia Technology Expo 2010 - Alphabets Learning Software
    2010, MTE,  (National)
  • Itex 2009 - Mobile to Server Face Recognition
    2009, ITEX,  (National)
  • Itex 2008 - Mobigp (Mobile Game Based Learning for Programming Language)
    2008, ITEX,  (National)
  • UM Expo 2007 - Animated L Driving License
    2007, UM,  (University)
  • Malaysian Technology Expo 2006 - Animated L Driving License
    2006, MTE,  (National)

PUBLICATIONS


Article in Proceeding
  1. Lim Eng Lye & Mas Idayu Md Sabri. 2013. Learning history through computer game authoring. In Computer Science & Education (ICCSE), 2013 8th International Conference on (pp. 746-750). IEEE.
  2. Amirrudin Kamsin and Mas Idayu Md Sabri, The Collaborative System Strategies. Proceedings of The 3rd International Symposium on Information and Communication Technologies (ISICT04), 16 - 18 June 2004, Las Vegas Convention Center, Las Vegas, Nevada, USA, pp. 158 - 165 (ISBN:0-9544145-5-1). A volume in the ACM International Conference Proceedings Series, Computer Science Press, Trinity College Dublin, Ireland.
Other Publications
  1. Mas Idayu Md Sabri, Nurul Fazmidar Mohd Noor, Nornazlita Hussin, Hannyzzura Affal (2024). FSKTM, UM and Idrissi International School Forges Innovation Partnership. Komputika Newsletter, Issue 2. - Mass Media(Newspaper,Radio,Tv,Popular Magazine)
  2. Md Sabri, M. I. [PAE FASSAL]. (2024, September 30). Kursus ICT Day 3: Confident Communication Meets Language Articulation [Video]. YouTube. https://www.youtube.com/watch?v=bUVER6J06uE - Mass Media(Newspaper,Radio,Tv,Popular Magazine)
  3. N. F., Mohd Noor, H., Affal, M. I., Md Sabri, N., Hussin (2024). Virtual Innovations @ MyDigitalMaker Fair 2024 - Mass Media(Newspaper,Radio,Tv,Popular Magazine)
  4. NORNAZLITA HUSSIN, Mas Idayu Md Sabri, Nurul Fazmidar Mohd Noor, Hannyzzura Affal, (2024), Inspiring Young Creators Through the Scratch Workshop. - Mass Media(Newspaper,Radio,Tv,Popular Magazine)
  5. Nurul Fazmidar, Hannyzzura, Mas Idayu Nornazlita Hussin, (2024), Virtual Innovations @ MyDigitalMaker Fair 2024. - Mass Media(Newspaper,Radio,Tv,Popular Magazine)

RESEARCH PROJECT


National
  1. 2019 - 2022, Others MOHE - Top 100 (IIRG)-HWB
    Development Of 'serious Game' And "augmented Reality' (segar) Modules Of Nostart? App For Smoking Initiation Prevention Among School-going Children ( Co-Researcher)
  2. 2017 - 2019, UM Grant - Life-Long Learning Grant (Equitable Society)
    Investigating The Role Of Gamification Approach In Engaging Learners In Lifelong Learning Activities ( Principal Investigator(PI))
  3. 2010 - 2011, Postgraduate Research Grant (PPP) - Research
    MOBILE TO SERVER FACE RECOGNITION USING ALGORITHM X
  4. 2024 - 2026, Fundamental Research Grant Scheme (FRGS)
    Augmented user engagement conceptual model for digital museum, University of Malaya (UM) ( Co-Researcher)
  5. 2008 - 2009, Short Term Research Fund (Vote F)(PJP)
    Mobile to Server Face Recognition ( Principal Investigator(PI))
  6. 2006 - 2009, ScienceFund
    Mobile-based Mental-Skill Game Technology for Object-Oriented Programming Course ( Consultant)
University
  1. 2024 - 2026, Bantuan Khas Penyelidikan (BKP Special)
    Rrangers Ar (resilience Rangers Augmented Reality): Development And Implementation Of Augmented Reality Games For Mobile Devices In Preventing Of E-cigarette/vape Use Initiation Among Adolescents In Malaysia ( Co-Researcher)
  2. 2024 - 2025, University Grant
    Podcasting Pedagogy: Exploring the Role of Podcasts in Education ( Principal Investigator(PI))

CONSULTANCY PROJECT


  • Unesco Icdl Teachers Training Project for Mongolia, ICDL ASIA
    12 Aug 2024 - 31 Jan 2025 (International)
  • Computational Thinking Master Trainer, MDEC & Kementerian Pendidikan
    01 Dec 2017 - 01 Dec 2022 (National)
  • Icdl Training and Certification for ICT in Education, UM Innovations Sdn Bhd./Institut Aminuddin Baki, Consultant
    19 Sep 2022 - 28 Oct 2022 (National)
  • Icdl Training and Certification for Teamwork, UM Innovations Sdn Bhd./Institut Aminuddin Baki, Consultant
    19 Sep 2022 - 28 Oct 2022 (National)
  • Jury for Iiidentex 2020, UiTM
    01 Dec 2020 - 01 Dec 2020 (International)
  • Reviewer and Jury for Iiidentex 2019, UiTM
    01 Dec 2019 - 01 Dec 2019 (National)
  • Coordinator - Executive Diploma in It, UMCCED, UM
    01 Apr 2006 - 01 Apr 2011 (National)
  • Accreditation Officer, Malaysian Qualification Agency (MQA)
    01 Nov 2005 - 01 Nov 2009 (National)

PAPER PRESENTED


INVITED SPEAKER
  1. Digital Leadership, UM SEED, UMCCED (National) (17 Oct 2024 - 17 Oct 2024)
  2. Confident Communication Meets Language Articulation, Program Pemerkasaan ICT Jabatan Kesarjanaan Digital & Maklumat Semesta, Perpustakaan UM (University) (17 Sep 2024 - 17 Sep 2024)
  3. Scratch for Games Development, Bengkel Asas Scratch, SK Taming Jaya (National) (15 Aug 2024 - 15 Aug 2024)
  4. Computational Thinking, Student Mobility Program - Sri Eshwar College of Engineering 2022, FSKTM, UM (International) (20 Jul 2022 - 20 Jul 2022)
ORAL PRESENTER
  1. Game Programming , FSKTM Mobility with University of Telkom Bandung, FSKTM, UM (International) (08 Dec 2021 - 08 Dec 2021)
  2. Game Design & Development, UM Faculty Series 2021, Pusat Pelajar Antarabangsa (ISC, UM) (International) (30 Mar 2021 - 30 Dec 2021)
PRESENTER
  1. Powtoon Studio - A Crash Course, eWorkshop in Creative Presentation, Unit Multimedia, FSKTM, UM. (University) (12 Dec 2020 - 12 Dec 2020)
  2. Creative Presentation - Mobility, Short Term Student Mobility (Inbound) Program - for Telkom University, Bandung, Indonesia., Faculty of Computer Science & Information Technology (International) (18 Nov 2020 - 18 Nov 2020)
  3. Game Development, Inbound Mobility Program for Students from Bandung TELKOM University, FSKTM. (International) (20 Oct 2019 - 26 Oct 2019)
  4. PHP Scripting Language Technology, Kursus Pengaturcaraan Guru-Guru ASK/SK (Cawangan Terengganu), MDEC (National) (06 Aug 2019 - 08 Aug 2019)

ACADEMIC/ PROF. SERVICES


Evaluation
  1. (2024) Jury for 6th International Invention and Innovation in Dentistry Exhibition 2024 (Iiidentex 2024), International, (External Assessor)
  2. (2024) Judge for Visual Programming Category - Coolest Project Malaysia 2024, International, (External Evaluator)
  3. (2018) Adapting Serious Games for Classroom Activity Using Spelling Game - Master of Computer Science, (Internal Examiner)
Contribution to event
  1. (2022) Oral Presentation Evaluation Panel, International, (Panelist/Moderator)
  2. (2022) Invited Speaker and Event Facilitator, University, (Course Facilitator)
  3. (2022) Coolest Project Lead Judge for Scratch Primary Category, National, (Panelist/Moderator)
  4. (2022) Fasilitator for Mydigital Educators@Mohe, National, (Course Facilitator)
  5. (2022) Selection Stage Judging Committee, International, (Panelist/Moderator)
  6. (2021) Judge for Coolest Project Malaysia, National, (Panelist/Moderator)

SUPERVISION


Postgraduate Student
Master
  1. (2024) A FRAMEWORK MODEL TO ENGAGE FEMALE YOUTHS IN MALAYSIA TO LEARN CODING THROUGH GAMING., NITHIYAA MUNIANDY
  2. (2024) A Deep-Learning Model for Identifying Architecturally Significant Requirements from Software Requirement Specifications, SHIFENG WANG
  3. (2024) "Cybersecurity Behavioral Model for Tertiary Institution Students in Nigeria", NWOBIA EZE FLASH
  4. (2024) AUGMENTED REALITY FOR HEALTH: DESIGNING AR MOBILE GAME TO PROMOTE POSITIVE DECISION-MAKING AMONG ADOLESCENTS IN MALAYSIA, SITI NOURUL A'IN BINTI RUSLAN
  5. (2018) IMAGE PROCESSING, NORAZLINA BINTI AHMED NAWAWI
  6. (2010) Web Based Adaptive Learning for Malaysian Studies, PARTHEPAN A/L SHANMUGAM
  7. (2010) Cognitive Load Theory Based Model in Mathematics Software, ERNI MARLINA BINTI SAARI
  8. (2010) Web Based Adaptive Learning for Malaysian Studies, PARTHEPAN A/L SHANMUGAM
  9. (2010) Cognitive Load Theory Based Model in Mathematics Software, ERNI MARLINA BINTI SAARI
  10. (2009) A Real Time Simulation and Modeling of Flood Hazard in Kuala Lumpur, JASRUL NIZAM BIN GHAZALI
  11. (2009) A Real Time Simulation and Modeling of Flood Hazard in Kuala Lumpur, JASRUL NIZAM BIN GHAZALI
  12. (2008) Game Based Framework for History Learning : Using Constructionism Approach, LIM ENG LYE
  13. (2008) Game Based Framework for History Learning : Using Constructionism Approach, LIM ENG LYE

PATENT/ IPR


  • Augmented reality business card
    COPYRIGHT
  • Mobile Application Utilizing NFC for Product Data and AR for Personalized Cosmetic Shopping Experiences
    COPYRIGHT
  • SEGAR - AN APPLICATION FOR EDUCATING SCHOOL-GOING CHILDREN NOT TO INITIATE SMOKING BEHAVIOUR.
    COPYRIGHT
  • LOGO OF SEGAR MOBILE GAME APP FOR NOT INITIATING SMOKING AMONG PRIMARY SCHOOL STUDENTS
    TRADEMARK
  • 2D ANIMATED VIDEOS FOR MOBILE GAME APP FOR NOT INITIATING SMOKING AMONG PRIMARY SCHOOL STUDENTS
    COPYRIGHT
  • Logo of the Multimedia Unit, FCSIT UM
    TRADEMARK